MHEG5
15.3.0
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Key Press related functionality. More...
#include "mh5base.h"
Go to the source code of this file.
Functions | |
void | MHEG5setInputEventRegister (MHEG5Int inputEventRegister) |
Change the input event register. This indicates which keypresses the MHEG-5 engine requires to be passed. See UK 1.05 profile section 3.6 for a description of which keypresses must be passed to MHEG-5 for the different input event register values. These values are likely to change for UK1.06 profile. | |
MHEG5Bool | MHEG5IsInputMaskSupported (MHEG5String query_mask) |
Tell whether the set of keys indicated by the input mask is supported by the receiver (this means that every key in the mask is supported). | |
void | MHEG5setInputEventMask (MHEG5String *inputEventMask) |
Change the input mask. This indicates which keypresses the MHEG-5 engine requires to be passed. | |
void | MHEG5PromotionalLinkControl (BOOLEAN isEnabled) |
Key Press related functionality.
MHEG5Bool MHEG5IsInputMaskSupported | ( | MHEG5String | query_mask | ) |
Tell whether the set of keys indicated by the input mask is supported by the receiver (this means that every key in the mask is supported).
query_mask | The input key mask to check |
void MHEG5setInputEventMask | ( | MHEG5String * | inputEventMask | ) |
Change the input mask. This indicates which keypresses the MHEG-5 engine requires to be passed.
inputEventMask | New input mask. The input mask is only valid if the input event register is 0. |
inputMask | New input mask. The input mask is only valid if the input event register is 0. |
void MHEG5setInputEventRegister | ( | MHEG5Int | inputEventRegister | ) |
Change the input event register. This indicates which keypresses the MHEG-5 engine requires to be passed. See UK 1.05 profile section 3.6 for a description of which keypresses must be passed to MHEG-5 for the different input event register values. These values are likely to change for UK1.06 profile.
inputEventRegister | New input event register value. 0 indicates that there is no scene currently running, or that the input mask is used (if supported). |
inputEventRegister | New input event register value. 0 indicates that there is no scene currently running. |